If you keep dying on a tough enemy encounter in one world, you can try the other world’s version instead and see if that works out better.Īlthough there aren’t many surprising new ideas introduced with this dark world mechanic, it nonetheless allows for some impressively satisfying and complex level designs. Sometimes dungeons offer up the portals as an option, too, effectively giving you two different versions of the same dungeon layout. Colorful portals to the next dimension appear at various sections in levels or dungeons, and puzzles often are built around you jumping in and out of these passageways to figure out a way forward. Whether you’re in the tank or on foot, the looming threat of the mutant dimension remains central to the gameplay and introduces a fun ‘dark world’ mechanic a la A Link to the Past. Blaster Master Zero 3 never feels unfair, but it certainly isn’t afraid to put up a fight where it needs to. And boy, will you need some sections to be made easier, as Inti Creates really doesn’t pull its punches with some boss encounters and level designs. Aside from the expected upgrades to health and ammo capacity, there are quite a few alternative weapons and moves that make later combat sections that much easier. It feels like you can hardly go five minutes without stumbling across yet another optional dungeon, and the rewards that they have to offer are almost always worth it. This isn’t a bad thing, however, as the pacing consequently feels thrilling and there are still plenty of secrets and optional objectives to pursue along the way. The structure is still there, of course, but it feels like you’re corralled down a predetermined path a little more often than in the previous two games. The world is still laid out in a semi-linear fashion like the previous entries, though the Metroidvania design does feel ever so slightly dialed back this time around. Of course, you start out the adventure having conveniently lost everything from the last game, but it doesn’t take long for you to start accruing an arsenal of new upgrades and cool weaponry. Gameplay is about as polished as it’s ever been, and Jason and SOPHIA have more tools at their disposal than ever before. The extra lore and diverse cast simply acts as a nice way to wrap levels and set pieces together, you’re given compelling reasons to keep pushing forward on your adventure. That being said, this is still a gameplay first experience, so don’t worry too much about being buried in cutscenes and text boxes. Character development is kept to an absolute minimum, but there’s a remarkably broad cast on offer here to instil the world with a grounded feeling that you don’t often find in a retro platformer. Though the narrative may be a little campy in some places, it’s rather notable how Blaster Master Zero 3 endeavors to tell a relatively ambitious tale throughout its rather short run. Of course, it doesn’t take long for Jason to find his way into the driver’s seat of the G-SOPHIA SV tank, which he intends to use to get to the bottom of the interdimensional chaos. There are tough circumstances for our protagonists, and the world is seemingly falling apart at the seams as cracks are beginning to form in the fabric of reality, granting passageway into the dangerous mutant dimension. The story of Blaster Master Zero 3 hits the ground running, picking up shortly after the end of its predecessor. Luckily for us, Blaster Master Zero 3 showcases the developers’ absolute mastery of old-school platforming design this is one that you definitely won’t want to miss. All good things must come to an end, however, as the team has now put out a final entry to close out the trilogy with a bang. Then, a couple of years later, Inti Creates opted to follow it up with an all-new sequel that built upon the ideas that were explored in the first entry. Few could’ve guessed that a Blaster Master reimagining would’ve been one of the standout releases of the Switch launch window line-up, yet Blaster Master Zero proved to be a potently enjoyable take on the retro classic.
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